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Thunderbird: The Legend Begins Download No Virus





















































About This Game NOTE: This is a short 15-minute experience so please be aware of this before making your purchase. We will be adding additional content as it becomes available and may adjust our pricing to reflect the additional value. Existing users will not have to pay for additional content. Also, if you find yourself stumped on a puzzle then please observe your situation and/or surroundings more carefully and consider all your options before reporting a bug.Awarded the Best VR Experience of 2016 at the first Unity AR/VR Vision Summit, this short introductory experience contains approximately 15 minutes of high-quality, puzzle-based, interactive gameplay that showcases the power of true room-scale VR.                Requires 3.6m x 2m (12 ft x 6 ft) of play space for full room-scale version.Designed from the ground-up for room-scale gameplay, Thunderbird encourages natural movement for both navigation and interaction giving the ability to walk freely around the virtual world while using your hands to interact with objects, just as you would in real life. This freedom of movement eliminates all probability of sim-sickness and offers the most immersive VR experience to-date.                  Requires 1.2m x 1.2m (4 ft x 4 ft) of playspace and a 360' tracked area. For those lacking the playspace required for full room-scale gameplay, this Home Edition offers an intuitive teleportation feature so that users can enjoy the full experience without any of the discomforts and side-effects that are commonly associated with artificial locomotion in VR. Please Note: 180' formats are not supported. 7aa9394dea Title: Thunderbird: The Legend BeginsGenre: Adventure, Casual, IndieDeveloper:Innervision GamesPublisher:Innervision GamesRelease Date: 10 Feb, 2017 Thunderbird: The Legend Begins Download No Virus thunderbird the legend begins. thunderbird the legend begins the "game" is like 10 minutes long wtfEdit: dev gave me a refund and a free key and they're adding more content. ***UPDATE***So the developers are very responsive and are working quickly to squash bugs in the game. They have already fixed and addressed the bugs I mentioned in my below review. I will continue to test the game. I can say they are working to correct issues.***ORIGINAL POST***I really wanted to like this game. The intro was ok and graphics looked great. However that is where the dream ended. I was presented with the first bug after the first light puzzle and blinked forward to enter the door. The door closed but I was presented with a turn around graphic and then white cube room of no escape. The second bug appeared after entering a getting set on the down elevator when working the lever the thing flipped around to the other side! I got the mirror disk in it but I had to reach around the back to work it!. After at least 20 minutes of positioning the light in different spots with the concave and convex sides of the mirror, I am convinced the game is too buggy and seems like it was rushed to publish without proper QA and bug-sqaushing. Very disappointing. My advice for the time being would be to stay away until they either fix it, which I hope they do or to bypass it.. Beautiful and worth a look if its on very cheap (don't forget most 2min arcade machines can cost ya a quid or two!) - but go into it knowing what it is, basically less of a game and more of an interactable experience. Its a handful of light based "puzzles" which you can trial and error your way through - and once you know how to pass them the entire title is completeable in roughly 10 minutes with little to no replay value. However the game world is very pretty (turn up the graphics option as soon as the game launches) and the music is suitably hauntingly soulful, and the game starts to build up an air of mystery - but then just comes to a very abrupt ending.. This is replacement to my first review which was based on the game's day-one release. On that day, it was basically unplayable due to a plethora of bugs. Those bugs have been fixed and pushed to Steam. I will reiterate from my first comment that I had played part of a demo at GDC 2015 and eagerly waited for the final release. With the bugs fixed, I was able to get through this VERY short experience (about 10 minutes.) For some reason Steam continues to log time for every game I play, even after I quite, so don't look at my time played as anything of consequence.What Thunderbird has going for it are nice graphics, and what I hope will be a good series once it is completed. Is it worth the $6. That's a tough call. Unfortunately, this particular release is not much more than a glorious way to demonstrate VR for friends and family who want to dip into something for a very brief time. If the series grows (as the developers promise) then I can imagine that it will be a fulfilling puzzle game. Currently the puzzles are two easy, but that is okay if they progressively become more difficult. It is hard to tell from this if there will be a story, or just a series of puzzles to solve. I am also not clear on the business\/release model. Are we going to pay $6 for each installment? I don't know how many installments there will be, and I'd have to say that if it's going to be 4 releases totaling $24, then I question the value, unless there is something about it that blows my mind.There are still a few bugs in the game, but not "game breakers" like on initial release. Some collision volumes are still active, when they shouldn't be, triggering a sound that should not be played. The developer should check all locations where objects are retrieved.In general, the mechanics are pretty good, but some of them required too much precision, especially when placing objects. If you don't have it just right, it can fail. Sometimes needing the object respawned.Room Scale or Standing? Apparently the problem with the original release was some sort of mixup between the two locomotion versions. The issue I have with room scale is that if your boundaries are close to the edge of the game's minimum Room Scale requirements, then you are often looking at Chaperone Lines. This breaks the immersion. I would allow teleporting in Room Scale.I think there is better value for your money elsewhere, however, I think with a few adjustments, this can be a nice thing to have around for a quick, easy to use demonstration, and that is worth $6 to me.. The 'game' is more a technical demo than a real game.The graphics are very nice and the beginning looks very promissing ... unfortunatelly after you are past the introductory tasks the credits show up and it is already over :-\/As a demo (what it in reality seems to be) it\u00b4s nice and looks promising. I hope they add real content to their demo==> way to short for a 'game' to pay real money for. Games and experiences like these are exactly why I wanted VR in the first place!This is the best teaser ever.... It's not worth your time unless you have the 4m x 2 meter playspace and even with that its kinda meh... Beautiful and worth a look if its on very cheap (don't forget most 2min arcade machines can cost ya a quid or two!) - but go into it knowing what it is, basically less of a game and more of an interactable experience. Its a handful of light based "puzzles" which you can trial and error your way through - and once you know how to pass them the entire title is completeable in roughly 10 minutes with little to no replay value. However the game world is very pretty (turn up the graphics option as soon as the game launches) and the music is suitably hauntingly soulful, and the game starts to build up an air of mystery - but then just comes to a very abrupt ending.. This game is very short, but offers some interesting visuals and mechanics. The grabbing and teleport code seems to have some glitches, but the developers are working to correct these.Having a lot of bright lights in dark spaces, does lead to some pretty distracting lense glare in the HMD. I would recommend that the light level be brought down a bit, and some more ambient light added to the interior to even out the lighting a little.Overall, while it's a bit pricey for what feels like a demo, I still think it's a worth while purchase as long as you understand that you're only getting 10-15 minutes of playtime.. It's not worth your time unless you have the 4m x 2 meter playspace and even with that its kinda meh..

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